Information Technology (A/T/M/V)

students at Gungahlin College

Course information

This course is designed to allow students to explore a range of Information Technology pathways. The main streams are: Computer Programming, Games Development, Website Development, and General IT Study.

The study of Information Technology focuses on developing the capabilities of students to create digital solutions to complex problems. This is achieved through a variety of study options that cover the breadth of Computer Science and Information Technology concepts. The emphasis is on developing skills in computational thinking and logical problem solving.

Students choosing to study this course can select from a variety of units that explore a range of topics.

Post-school pathways

The Information Technology courses explore a range of ideas that are fundamental to success in the IT industry, in formal university qualifications and research and give student as strong grounding for future success in all areas that require competence in general Information Technology knowledge. The courses also provides students with opportunities to develop competencies that work towards Vocational Education Certification in Information Technology that complements future studies at CIT. This includes the option of undertaking Structured Workplace Learning (SWL) or engagement in an Australian School Based Apprenticeship (ASBA).

Workload expectation

Tertiary students are expected to spend a minimum of three hours per week outside of scheduled class time on practicing the skills learned in class on a range of problems and activities. This includes both formal assessment items and preparation for tests.

Course patterns

Available as a Minor, Major, Major-Minor, or Double Major course combining units from the following streams.

Computer Programming (T)

A series of computer science and programming units are available to students. These are designed to develop computer programming skills, learn computer science concepts and apply them to interesting and fun scenarios typical of real world situations. The focus is on project-based learning and logical problem solving to design, plan, make and evaluate effective solutions. These units are beneficial for those interested in the information technology industry, project management, engineering, computer science research, or academia.

Sample Programming Units

  • Unit 1: Programming Fundamentals
  • Unit 2: Intermediate Programming
  • Unit 3: Advanced Programming
  • Unit 4: Major Project

Games Development (T)

This series of units provides an opportunity to apply technical skills in programming and design. Students will learn the fundamentals of game design by working in project teams to develop games of different genres. These units are suitable for those interested in computer graphics, games design, project management or anyone with an interest in creating engaging user experiences.

Sample Games Development units

  • Unit 1: Programming Fundamentals
  • Unit 2: 3D Modelling, Animation and Texturing
  • Unit 3: Computer Games Programming and Design
  • Unit 4: Major Project

Web Design (T)

This series of units is designed to give students sound technical skills and experience in developing rich applications for the web. Students will design, plan, make and evaluate creative products to satisfy given scenarios. These units are suitable for those wanting to get into the information technology industry in areas such as web design, user experience design, or anyone with an interest in creating effective integrated online content.

Sample Web Design units

  • Unit 1: Programming Fundamentals and Relational Databases
  • Unit 2: Website Design
  • Unit 3: Dynamic Website Construction
  • Unit 4: Major Project

General Information Technology Study (A)

This series of units is targeted specifically to students completing an accredited package who enjoy Information Technology or intend to go on to complete additional study at CIT or through another vocational education provider. It provides students with a range of skills and experience with a number of basic information technologies that encompass media, animation and games development.

Accredited IT Stream units

  • Unit 1: Digital Media, Graphics and Animation
  • Unit 2: Website Design
  • Unit 3: 3D Modelling, Animation and Texturing
  • Unit 4: Computer Games Programming and Design

Other units

In addition to the units detailed above, students may also have the opportunity to complete other units offered as intensive short courses, night classes and flexible delivery options. In addition to those already listed, these may include:

  • Systems Analysis and Design
  • Structured Workplace Learning (SWL)

Computer Requirements

Please note that the Chrome Operating System used on Chromebooks is not compatible with the specialist software used in Information Technology. It is expected that students studying Information Technology have a computer that meets the following specifications:

StreamOperating SystemCPUMemoryGraphicsPeripherals
General Information Technology Study (A)64-bit Windows 7+ or Mac OS X10.9+Intel or AMD Multi-core CPU4 GB RAMMicrosoft Direct X 11 compatible graphics card.Three-button mouse
Computer Programming/Web Design (T)Windows, Mac, or Linux Operating SystemDual-core Intel or AMD CPU4 GB RAM--
Games Development (T)64-bit Windows 10+ or Mac OS X10.10+Quad-core Intel or AMD CPU – 2.5GHz or faster8GB RAMMicrosoft DirectX 11 compatible graphics card (GTX960m equivalent or better recommended)Three-button mouse